package se.liu.oschi129.game.setspace;

import se.liu.oschi129.animation.set.CharacterSet;
import se.liu.oschi129.animation.animationspace.AnimationSpace;

/**
 * This is an animated character set
 */
public class AnimatedSetToad extends CharacterSet {
	
	public AnimatedSetToad() {
		setStandLeftAnimation(AnimationSpace.get("img_toad_stand_left01"));
		setStandRightAnimation(AnimationSpace.get("img_toad_stand_right01"));
		setMoveLeftAnimation(AnimationSpace.get("img_toad_move_left01"));
		setMoveRightAnimation(AnimationSpace.get("img_toad_move_right01"));
		setJumpLeftAnimation(AnimationSpace.get("img_toad_jump_left01"));
		setJumpRightAnimation(AnimationSpace.get("img_toad_jump_right01"));
		setCrouchLeftAnimation(AnimationSpace.get("img_toad_crouch01"));
		setCrouchRightAnimation(AnimationSpace.get("img_toad_crouch01"));
		setBreakLeftAnimation(AnimationSpace.get("img_toad_break_left01"));
		setBreakRightAnimation(AnimationSpace.get("img_toad_break_right01"));
		setDeathAnimation(AnimationSpace.get("img_toad_death01"));
	}
	
}
